3D Graphic Design by Michel Janos

3D Graphic Design

By

  • Genre Computers
  • Released
  • Size 180.62 MB

Description

It is certain that in the next few years the way we use computers, i.e., the man-machine interface, will be modified for a 3D environment. Clients will no longer be satisfied with 2D images or animations. Designers that currently work with softwares like Photoshop, Corel Draw etc. will have to learn 3DGD softwares, and for that they will need knowledge of modelling, texturing, and lighting techniques, among other techniques.
3DGD is more than you imagine.
3DGD softwares are used for a wide array of applications. The movie industry uses them to create and manipulate characters and objects in feature films. The medical sector uses them to create detailed models of organs. The gaming industry uses them to create videogames. Science uses them to create highly detailed models of chemical composites. Architecture uses them to create models of buildings and landscapes. Engineering uses them to develop new devices, vehicles, and structures, and there is a series of other applications.
The book starts with the Computer Graphics foundations, present the programs used and workstations requirements, and gives the fundamental notions od modelling, ilumination, materials and animation. The book ends with a chapter dedicated to  learning and how to prepare to get a job.
The book is full of  ilustrations and uses the resources of movies, animations and interaction.

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