Despite the continuing success of the videogame industry academic writing on the medium is still in its infancy, especially regarding videogame sound. This book seeks to highlight some of the different aesthetic qualities of videogame sound, exploring how the technical limitations of the past have helped to shape a ‘videogame style’, and the medium’s use of sound as narrative, setting and information. How these aesthetic approaches work in videogame sound is important in understanding how they create immersion and offer a unique and rewarding gameplay experience.