A Quick Guide to 2d Infinite Runners with Unity by Patrick Felicia

A Quick Guide to 2d Infinite Runners with Unity

By

  • Genre Programming
  • Publisher Patrick Felicia
  • Released
  • Size 1.71 MB
  • Length 69 Pages

Description

It can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a particular topic and get started fast.

This book is part of a series entitled A Quick Guide To, and does just this. In this book series, you have the opportunity to get started on a particular topic in less than 60 minutes, delving right into the information that you really need. Of course, you can, after reading this book, move-on to more comprehensive books; however, quite often, you may have little time to complete a project or to get comfortable with a topic fast.

In this book entitled A Quick Guide to 2d Infinite Runners with Unity, you will discover how to create a simple infinite (or endless) runner using simple techniques, and built-in shape primitives and include common features found in 2D infinite runners using a hands-on approach where you learn and practice as you go.

By following the techniques and suggestions described in this short book, I can promise you that you will get started very fast and create your infinite runner. Along the way, you will also learn about creating a simple interface, controlling a 2D character, using a timer, pausing the game, and combine these to create a challenging game.

Content and structure of this book
In this book, you will learn about using C# with Unity, including:

•Creating your character from primitives.
•Controlling your character.
•Creating a user interface.
•Creating random obstacles.
•Creating a 2D scene from scratch.

The main idea behind this book is to help you to get started quickly with infinite runners. So, if you want to start creating your endless runner with simple, yet effective techniques: download this book now!

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