The rise of interactive online games has challenged traditional notions of storytelling, where author tells and audience listens. This ebook uses Ricoeur's concept of a 'hermeneutic arc' to demonstrate how narratives in online games such as World of Warcraft differ from those presented through traditional media such as print and film. The analysis includes the book The Hobbit, the films Apocalypse Now and My Life as a Dog, the graphic novel Watchmen, and the online role-playing game World of Warcraft.